These rules can not hope to cover everything that may happen in a Killing Round, and sooner or later a dispute will occur. The following procedures should then be followed.

The Chain of Command

In all instances the Agent currently running the round (Q, or their substitute K) is the authority that should be consulted for any problems or disputes concerning a round.

They can do any of the following:

  1. Make an ex cathedra1 decision or ruling.
  2. Order a duel between two or more disputing parties.
  3. Order the execution of any Agent (for a flagrant violation of round rules and/or club principles).
  4. Order the Secret Police to assassinate any Agent (for a minor violation of round rules).

These decisions are subject to appeal to the Dictator. The Dictator will resolve problems in accordance with the hallowed and constitutionally enshrined principles that `Thou Shalt Not Waste The Dictator's Time' and `Injustice Must Be Seen to Be Done'. You have been warned!

The Dictator can do any of the following:

  1. Anything that Q could have done (no appeal).
  2. Order the Dictator's Assassin to assassinate any agent.
  3. Anything else they feel is in keeping with the spirit of the game.

The Secret Police

The Secret Police enforce the rules of the games by tracking down agents that have violated the rules and assassinating them.

The Secret Police consist of any agent recruited by the Chief of the Secret Police that is not currently an active player in the round. Deceased agents that have been killed out of a round may be recruited into the Secret Police.

The Chief of the Secret Police is appointed by the Dictator as required, and may be anyone. Your flatmate. Your tutor. Your dog. 2  Anyone.

After any rule violation Q may ask the Chief to their minions to hunting down the renegade agent. A member of the Secret Police will not usually be allowed more than one life per day of the killing round.


1. i.e. binding.

2. Well, probably not your dog. Your cat maybe.