This is by no means a complete list, varients and new ideas are often employed, and your favourite might not be here (yet). This section covers general types of killing round. Additional or more specific scenarios might be found in the rounds area.
The Lists or Circles Round.
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Q decides how many lists there will be in the round. Each Agent appears once in each list. Each agent has one life per list that they are on. Here is an example of a three list, five agent round (right). Any Agent that is adjacent to you on the list is a legitimate target, and vice versa. The list loops round in a circle, so in List #1 Agent Orange is adjacent to NML (pronounced `Animal') and vice versa. |
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When a victim is killed their name is removed from the list. In the example to the left, Icehawk has been Killed by Otto, Otto and NML are now legitimate targets for each other in List #1. When you are adjacent to the same victim on more than one list, the assassin may choose which list the victim's name is removed from. If an agent suffers an accidental death they may choose which list they have been eliminated from. |
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The Dictator may choose to have a bodyguard in a List round (rank hath its privileges). In which case the List may look like the example to the right. Michelle and Ian can both assassinate the Bodyguard and the Bodyguard can assassinate them. Because the Bodyguard appears twice on the list they have two lives in each list. The Dictator and the Bodyguard are allowed to assassinate each other and the Dictator may treat any agent adjacent to their Bodyguard as a legitimate target! However, Ian and Michelle can only treat the Dictator as a legitimate target if they have a drawn weapon (predator rule) or if he is not wearing a badge (badge kill rule). |
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The Open Round
This variety hardly needs a description. Any agent wearing a badge is a target for the duration of this round. One famous varient of this scenario is `Pie-Kill Day', where weapons approximating cream pies (usually whipped cream or shaving foam) are the only legal weapons. Another varient is the `Highlander Round' where agents may only use contact weapons, in particular `swords'. However, open rounds using conventional weapons are common.
The number of lives each agent has depends on the scenario.
The Short Round
In scenarios of this type, the agents are confined to a particular area (e.g a park, on campus but outdoors only), and the round usually lasts less than three hours. Agents usually play in teams of 2-4 people, and collect tokens to keep score; these may be `prizes' left lying around, or may be `trophies' carried by the other agents in the round (e.g team colours).
The number of lives each agent has depends on the scenario. If agents have more than one life, and agents are playing for trophies, then they should be able to turn in the trophies taken from their victims during the round (scoring during play rather than just at the end). The trophies can then be re-issued to the victims so they can re-enter the round.
Assuming agents are playing in teams, all scores count towards the winning team (so there is no incentive to kill your teammates), and any member of another team is a target.
The `X-files Round' was an example of a short round played for prizes (alien artifacts), while the `One Hour Round' was a short round played for trophies
The Circuit Round
The important feature of this kind of round is that agents have to check in with controllers stationed around campus a certain number of times a day, to get checked off the controller's list. Agents who fail to do so may be removed from the round.
The intent of this is to force agents to move around campus instead of camping out in the safe zones.
The length of this round may vary (although a duration of a few hours to a day makes controllers easier to organise), and it may otherwise be similar to other types of round (e.g. List or Circle rounds).
The Zen Round
This type of round differs wildly from others, in that no weapons are employed and no agents `killed'. Instead each agent has the duration of the round to plan a hypothetical attack on an assigned target (not necessarily another K.A.O.S. agent), and submit their plan to Q. Usually agents enter the round just by submitting a plan. A list of items which may be used to carry out the `hit', both practical and ridiculous, may be supplied, alternatively agents may be given a budget and free run of the yellow pages.
The `Zen Round' (obviously) was an example of this type. Style is a very important factor in this type of round, and points will be awarded for flair, imagination and peculiarity.
Awards
At the conclusion of the First Killing Round, and of each semester, awards may be given out. Traditionally the following awards may be awarded to those deserving of them:
- The Sitting Duck Award. Usually awarded to the first Agent eliminated from the killing round.
- Double-O Award. Awarded rarely; to an Agent that has cleared their list.
- Best Death Award for hamming up their death.
- Best New Weapon.
- Master Assassin status.
- Best Overall Kill.
In practice, this may vary from year to year.